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#include <sapi.h>
#include <sphelper.h>

bool isCreatWavFile = false; // false播放出来,true输出到.wav音频文件

int main()
{
ISpVoice* pVoice = NULL;
if (FAILED(::CoInitialize(NULL)))
return FALSE;
HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void**)&pVoice);
if (SUCCEEDED(hr))
{
if (isCreatWavFile) // 输出到文件(不播放)
{
CComPtr <ISpStream> cpWavStream;
CComPtr <ISpStreamFormat> cpOldStream;
CSpStreamFormat originalFmt;
pVoice->GetOutputStream(&cpOldStream);
originalFmt.AssignFormat(cpOldStream);
hr = SPBindToFile(L"d:\\output.wav", SPFM_CREATE_ALWAYS, &cpWavStream, &originalFmt.FormatId(), originalFmt.WaveFormatExPtr());
if (SUCCEEDED(hr))
{
pVoice->SetOutput(cpWavStream, TRUE);
WCHAR WTX[] = L"凡事何必都看淡,自己理解就很好,决定我们一生的,是我们的选择。我们时刻都在失去,我们努力的想去拥有更多的精彩,可惜只有两只手,所以必须学会选择,学会放弃。要清楚哪些是我们不需要的,如果心的欲望太大,什么都想抓,可能最后什么知足心灵。只平淡命运无奈";
pVoice->Speak(WTX, SPF_IS_XML, NULL);
pVoice->Release();
pVoice = NULL;
}
}
else // 播放
{
hr = pVoice->Speak(L"Hello World", 0, NULL);
pVoice->Release();
pVoice = NULL;
}
}

::CoUninitialize();
return TRUE;
}

如果运行过程中出现error C4996:’GetVersionExW’:被声明为已否决的错误,请请右键-项目-属性-C/C++-常规-SDL检查-否(/sdl)就可解决。

转自:https://blog.csdn.net/wuquanl/article/details/79525314